For example, you could change the first point to, "As video games become more and more realistic and game developers get better and better at providing a fun experience, video games' popularity will only grow" and change the second sentence to "Because the main consumers for violent video games are teens, parents and society are concerned about their effects.
The revised versions tell the reader why the fact you're presenting matters, so it's much more likely they'll understand and accept your point. Second, your concluding sentence should summarize the arguments you're going to make in the order you're going to present them.
For example, you could write something like, "Parents should limit the time their teenagers spend playing video games because excessive playing encourages violence and aggression, causes addiction, degrades social skills and promotes obesity. This is why most textbook chapters and many teachers start with an outline. Let's move to your second paragraph: Like your introduction, this paragraph has solid content. You state your claim at the beginning-video games cause violence-then identify three ways that happens: Video games train players to act aggressive through repitition, video games encourage players to associate violence with fun and other rewards, and video games desensitize players to violence.
You also cite two sources as support your claim, a study described on CNN. In short, you do a good job of supporting your argument. Having said that, this paragraph would benefit greatly from a different organization.
Right now, you jump back and forth between reasons playing video games might cause violence, evidence that video games actually cause violence in the real world the CNN study , and proof that experts consider the link between video games and violence real the AACP citation.
The paragraph would be much easier to follow if you started with the reasons video games cause violence, then moved to the CNN study and the AACP citation. You should also consider closing the paragraph with a sentence that links it to your overall argument. For example, you could write something like, "The link between video games and violence alone would be a strong reason to limit teenagers' video game exposure.
If you follow my advice, you might end up with a paragraph that looks something like this: Playing video games too much can cause players to act violently for three reasons. First, video games train players to act aggressively by requiring them to kill enemies over and over additional explanation if needed.
Second, reason and explaantion. Third, reason and explanation. Given these reasons, it is no surprise studies have shown video games cause violence. For example, one study description of the CNN study. I think it does. If you going to start a essay then you have to make a great study on your essay topic. In my academical essay I had taken a online essay writing service to complete my essay. Because they can write a best essay as our specifications.
I kept the service link in the source. Evolution Writers Good luck! I am convicted that violent games may instill violent behaviors among the viewers. This is because some of those who play these games may attempt to exercise what they experience in the games, in the real world. In this case, they may end up resorting into violence.
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It includes big youtubers participating in on the network! Monday, 17 October Essay. Violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so. Many studies have taken place surrounding this idea, giving valid points to both sides of the topic. These games connect millions of people all around the world, gamers spending countless hours glued to screens looking at a bunch of pixels.
These games are evolving every year, as technology gets better so do the games, with more realistic graphics, sound effects and scenarios. So with this, the violent games are also becoming far more realistic, violent and aggressive.
Many of the violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, however this does not stop underage people getting their hands on them.
Many studies have taken place to look into whether or not these games are causing bad behaviour, but in this article Christopher J Ferguson states that none of these studies have developed well validated measures of youth violence caused by the games. And the violent game has nothing to do with making the person violent, as these potential issues are there prior to the individual even playing the game.
There have been many studies based around violence in video games, whether it is elevated blood pressure, aggressive behaviour or violent outbreaks. A study led by Brock University PhD student Paul Adachi has proved that yes these violent games are causing aggressive behaviour, but this is based on how competitive the game is and not due to the violence.
Therefore a non-violent game that is equally competitive will lead the user to show similar aggressive behaviour. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life.
Though violent video games might expose children to violent behavior the amount of violence are not as great as the ones in movies, and television. The news is filled with stories of war, and murder. Nearly every movie contains some forms of violence. Plus these two media are different from games in a very important way because they involve real people, not computer-generated characters. Aside from the aspects video games are also the tool of social interactions.
Friendships can sometimes be developed through playing video games,and ultimately keeping them away from drug usage, and violent activities. Most of the video games today have either multiplayer, or online capabilities. For example, I made several gaming friends from playing Call of duty modern warfare 3 online.
The game focuses on eliminating the other team;hence teamwork has a major role in succeeding the game.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent .
Apr 15, · Most games have blood, many weapons such as explosives or rifles. Being exposed to those behaviors in the game, dead bodies and blood can make the players insensitive to violence. According to ggettsy.cf video games cause kids to be unsocial violent and obese.
"Recent content analyses of video games show that as many as 89% of games contain some violent content, 12 and about 50% of the games include serious violent actions toward other game characters." (Carnagey, A. ). The third and final reason is that violent video games cause psychosocial problems. Free violent video games papers, essays, and research papers.
Lastly, video game designers should reveal the consequences of violence in the ggettsy.cf discussion on violent video games has laid down the harmful as well as the positive effects of violent video games. Violent Video Games essaysViolent video games have had an effect on youths during the past few years. When it comes to the teens and children who play video games, they think that it is a very fun experience. However, what the parents DON'T se is that the "fun", yet violent video ga.